Finding Land
There are hundreds of worlds in the Activeworlds universe. However, the
vast majority of these are not open to public building. Most of them are
privately owned by citizens who wanted precise control of the environment.
This is not to say that land is hard to come by. AWCom provides several public
building worlds, including Alphaworld, Yellowstone, Mars, and many others. Of these
"public" worlds, by far the most popular is Alphaworld, which appears in the world
list as "AW."
This tutorial will focus on building in Alphaworld, because that's where almost
everyone gets started. Many people never build anywhere else. Also, Alphaworld is
still the largest world, meaning that it still has the largest amount of available space.
On the other hand, Alphaworld also the oldest world. Which means that the best
spots were all taken years ago. Here is a satellite photo of Alphaworld:
The center of the square is Alphaworld's Ground Zero, 0n 0w . As you can see, settlement
progressed out from the center along horizontal, vertical, and diagonal axes, creating
a star-like pattern. The pattern is because the early builders tended to pick locations
with easy-to-remember coordinates. 0n 500e is easy to remember.
3400n 3400w is easy
to remember. Coordinate sets with 0 as one of the coords created the horizontal and
vertical lines spreading out from Ground Zero, and sets where both coordinates were the
same number created the diagonal lines. People also tended to settle as close to
Ground Zero as possible, with the result that the regions immediately around GZ are the
most densely built.
The world is not built solid. There is lots of open space
left. Try typing in random coordinates and seeing if you find open space. If that's
too disorderly for your taste, start at GZ and teleport along one line until you find
some open space. For example, start at
0n 0w , then teleport to 500n 0w .
If there's no space available, teleport to
750n 0w , look around again, and continue travelling
north (or south, or whatever) in 250 coord intervals until you find some space.
Another tactic you might try is using the
Alphaworld Mapper's QuickNav to survey potential sites from orbit. Type the coords
you're interested in into the text box and the mapper will generate a map of the
area for you. The coords are just like you'd use to teleport with in Activeworlds.
Once you're looking at a map, you can zoom in and out and shift in any direction.
Just keep sweeping over areas and you'll find a spot.
What to look for in a potential site
You need to have a section of just plain, unused terrain. This is what unused area
looks like:
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